RAW GAMEPLAY◆ NO FILTERS◆ PURE MECHANICS◆ BRUTAL HONESTY◆ ZERO COMPROMISE◆ RAW GAMEPLAY◆ NO FILTERS◆ PURE MECHANICS◆ BRUTAL HONESTY◆ ZERO COMPROMISE◆

NO
BULL
SHIT.

We make games that don't apologize. No hand-holding. No filler. Just raw mechanics, honest feedback, and the kind of challenge that makes you throw your controller — then pick it up again.

[ SEE THE WORK ]
7
Shipped Titles
12
Industry Awards
180K
Players Served
6
Years Strong

The Work

Six projects. Zero compromises. Each one built from the ground up with one question: "Is this fun?" If not, we cut it.
01
RELEASEDACTIONSOLO

IRON MARCH

A side-scrolling brawler where every hit matters. No combos list. No tutorials. Just you, your fists, and whatever's in front of them. 40 levels of pure punishment.

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02
RELEASEDROGUELITECO-OP

VOID RUNNER

Die fast. Learn faster. Every run is different. Every death teaches you something. Procedural levels, permanent upgrades, zero mercy. The community calls it "addictive torture."

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03
IN DEVPLATFORMERPUZZLE

CONCRETE HEART

A precision platformer about a robot trying to feel. 300 hand-crafted levels. One mistake and you restart. Beautiful. Brutal. Coming 2026.

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04
RELEASEDFIGHTERVS

BARE KNUCKLE

8 characters. No items. No gimmicks. Just frame data and skill. Built by fighting game veterans who were tired of casual-friendly nonsense.

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05
PROTOTYPERACINGCOMBAT

SCAR TRAIL

Cars, guns, and a track that changes every lap. WIP. Might be our best work yet. Or it might kill us. We'll see.

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06
RELEASEDSURVIVALCRAFTING

LAST GRID

Survive the grid. Build or die. No map. No markers. No hints. Just you and a world that wants you dead. "The Dark Souls of survival games."

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Our Rules

We don't have a mission statement. We have rules. Break them and you're out.

Gameplay First

If it doesn't make the game more fun, it doesn't ship. Pretty graphics won't save a boring game. Tight mechanics will.

Respect the Player

No loot boxes. No day-one DLC. No microtransactions. You bought the game, you get the game. End of story.

Cut the Fat

Every feature that doesn't pull its weight gets the axe. 10 great levels beat 50 mediocre ones. Quality over quantity, always.

The Log

Where we've been, what we've done, and where we're going. No PR spin.
2020

Studio Founded

Four devs in a garage. One goal: make games that don't suck. Iron March was our first shot.

ORIGIN
2021

Iron March Launch

Sold 30K copies week one. Critics called it "brutally unforgiving and compulsively replayable." We agree.

SHIPPED
2022

Void Runner

Our first roguelite. 100K players in month one. Still in the top 100 of its category.

SHIPPED
2024

Bare Knuckle

Fighting game community went nuts. 5K concurrent at launch. Still going strong.

SHIPPED
2026

Now

Concrete Heart in final QA. Scar Trail prototyping. Team of 14. Still no publishers telling us what to do.

CURRENT

Talk to Us

Got a project? Want to work here? Think we're wrong about something? Tell us.

Get in Touch

We read every message. Might not reply to all of them, but we read them. If you've got something worth saying, say it.

Chicago HQ: 1440 N Milwaukee Ave, Chicago, IL 60622, USA